Skip to main content

MEMORIES FROM THE SOPHOMORE DIARY



We hone team spirit from this game. It mentors our leadership and decision-making skills. It’s a bliss to play this game as it invigorates you neatly. The sport I am trying to highlight here is “pithoo”, an Indian traditional game. Many might have played this game, a few others would have heard it and for some, this still may be a new word. I have spent a great deal of time playing, enjoying and loving this game. 

Pithoo is a conventional Indian game and can be identified by many more terms from different parts of the country. They are: 
Pithoo (Haryana), 
satoliya(Rajasthan), 
Satodiya(Gujarat),
Lingorchya(Maharashtra), 
Dabba kale(Kerala), 
Ezhu kallu(Tamil Nadu) and widely known as Saat Patthar. 

I used to play pithoo during my good old school days and kept missing it after I left school. In my sophomore year, I happened to play this game with my classmates on a short notice, when suddenly our class was cancelled. We immensely enjoyed and had fun playing for 2 hours and still wished not to go back to the class. Even the benevolent azure of the day seems unforgettable. Subsequently, we started playing pithoo frequently. 

This game is really wonderful which produces intense feelings of euphoria and aglows your inner souls. Sadly, pithoo is losing its prominence and descending from our culture. So, lead yourself in a manoeuvre and try out getting mud-smeared playing this game. 


Pithoo
Following is a brief procedure for the newbies to learn how to play this game: 

1. This game is played with two equal opponent teams. 

2. Team A impinges on the stack of 7 stones by throwing the ball and intends to rebuild it while avoiding being hit by any player of the opponent team (by the tennis ball). 

Also each team player gets 3 attempts to hit the stack. 

3. All the players of team B are fielders and have to hit the members of team A, preventing them from building the stack of stones. The players (of team A) who are hit by the ball lose their tries through the corresponding match. 

4. If team A happens to build the stack, then they have a pithoo, else team B gets its turn to break and reconstruct the stone-mound. 

5. Most important is to keep enjoying and having fun all through the game. **And woohoo you’ve done it**.


Written and compiled by Vaishali & Vedika

Comments

Popular posts from this blog

COMPUTER ORGANISATION

6TH SEMESTER: SECTION-A 
1. Computer Organisation : Evolution of Computers, Stored program concept and Von Neumann Architecture, Information representation and codes, Combinatorial Blocks : Gates, Multiplexers, Decoders, Encoders, Sequential Building blocks : Flip-Flops, Registers, Counters, Arithmetic algorithms : Addition and subtraction for signed magnitude and 2's complement numbers, integer multiplication using shift and add, Booth's algorithms, Integer and floating point representation.

SECTION-B
 2. Architecture of a Simple Processor : An instruction set, Addressing Modes, Instruction formats, Instruction execution in terms of Microinstructions, Concept of interrupt and simple I/O organisation, I/O organization : Strobe-based and Handshake based communication, Vector and priority interrupts, DMA-based data transfer; CPU organisation with large registers, Stacks and handling of interrupts and subroutines. Concept of Bus, data movement among registers, data movement from/to…

ENTREPRENEURSHIP DEVELOPMENT PROGRAMME SYLLABUS

ENTREPRENEURSHIP DEVELOPMENT PROGRAMME
SECTION-A 
1.Project Formulation :

Need, Scope and approaches for project formulation; the structure of project report; study and analysis of sample project report; preparation of a project report; Techno- economic feasibility of the project. (No. of Periods : 25)

SECTION-B
2. Finance & Accounting :

Working capital assessment, its management & exercise thereon; Assessment of fixed capital and exercise thereon; Capital budgeting; Product costing and cost consciousness. Financial ratios and their significance; Break-even analysis; Credit institutions and financing procedures; Books of accounts, financial statements & fund flow analysis.

SECTION-C
3. Managing the Enterprise:

Resource management – men, material, money, and machines; Personnel management, Office management. E-Commerce: Introduction to E-Commerce, Benefits, Impact of E-Commerce, Classification of E-Commerce, Application of E-Commerce.

SECTION - D
4. Rules & Regulations:

Lic…

PRINCIPLES OF COMPUTER GRAPHICS & MULTIMEDIA TECHNOLOGY SYLLABUS

Computer Graphics
SECTION-A 
1. A Survey of Computer Graphics :

Computer Aided Design, Presentation Graphics, Computer art, Entertainment, Education and Training, Visualization, Image Pressing, Graphical User Interfaces.

2. Overview of Graphics Systems :

Video Display Devices, Raster Scan Systems, Random Scan Systems. Coloring technique : Beam Penetration, Shadow Mask. Graphics Monitors:Plasma Panel, LED,LCD. Properties of Display Devices : Persistence , Resolution, Aspect Ratio. and Workstations, Input Devices, Hard-copy devices, Graphics Software. Interactive Graphics, Passive Graphics.


SECTION-B
 3. Studying the Features and Developing Computer Graphics Using Standard Graphics packages like Auto CAD and Photoscape.

AutoCAD:

Features, Workspace, Commands to draw line, Polyline, rectangle, polygon, circle, spline, hatch; Modification Commands: Erase, copy, move, mirror, scale, Pan, Zoom, ESC, cl, trim; Layer, Dimension, image rotation, area calculation.

4. Developing Computer Graphics…