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COMPUTER ORGANISATION (2ND SEMESTER)

SECTION-A

Computer Organisation: Evolution of Computers, Von Neumann Architecture, Combinatorial Blocks : Gates, Half Adder, Full Adder, Multiplexers, Decoders, Encoders; Sequential Building blocks : Flip Flops, Registers, Counters, Information representation: codes, fixed and floating point representation Arithmetic: Addition and subtraction for sign magnitude and 2's complement numbers, integer multiplication using Booth's algorithms.

SECTION-B

Architecture of a Simple Processor: Architecture of 8086/8088 microprocessor, instruction set, Addressing Modes. Instruction: Microinstructions: Register Transfer, Arithmetic, Logical and Shift, Types of Instructions, Instruction Cycle.

Interrupt: Types, Interrupt Cycle I/O organization: Strobe based and Handshake based communication, DMA based data transfer;
SECTION-C 

Memory Organisation: Memory Hierarchy, RAM (Static and Dynamic), ROM Associative memory, Cache memory organisation, Virtual memory organisation.

Assembly Language : Features of Assembly Language, Machine Language vs Assembly Language, Pseudo Instruction; use of Assembly for programs: Addition, Subtraction, Multiplication using Subroutines and Basic Input/ Output.

SECTION-D 

System Maintenance: Introduction to various physical components of a computer, Physical Inspection and Diagnostics on PC, Functional description of various Internal and External cards; Viruses: Types of Computer Viruses, Detection, prevention and protection from Viruses.

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COMPUTER ORGANISATION

6TH SEMESTER: SECTION-A 
1. Computer Organisation : Evolution of Computers, Stored program concept and Von Neumann Architecture, Information representation and codes, Combinatorial Blocks : Gates, Multiplexers, Decoders, Encoders, Sequential Building blocks : Flip-Flops, Registers, Counters, Arithmetic algorithms : Addition and subtraction for signed magnitude and 2's complement numbers, integer multiplication using shift and add, Booth's algorithms, Integer and floating point representation.

SECTION-B
 2. Architecture of a Simple Processor : An instruction set, Addressing Modes, Instruction formats, Instruction execution in terms of Microinstructions, Concept of interrupt and simple I/O organisation, I/O organization : Strobe-based and Handshake based communication, Vector and priority interrupts, DMA-based data transfer; CPU organisation with large registers, Stacks and handling of interrupts and subroutines. Concept of Bus, data movement among registers, data movement from/to…

ENTREPRENEURSHIP DEVELOPMENT PROGRAMME SYLLABUS

ENTREPRENEURSHIP DEVELOPMENT PROGRAMME
SECTION-A 
1.Project Formulation :

Need, Scope and approaches for project formulation; the structure of project report; study and analysis of sample project report; preparation of a project report; Techno- economic feasibility of the project. (No. of Periods : 25)

SECTION-B
2. Finance & Accounting :

Working capital assessment, its management & exercise thereon; Assessment of fixed capital and exercise thereon; Capital budgeting; Product costing and cost consciousness. Financial ratios and their significance; Break-even analysis; Credit institutions and financing procedures; Books of accounts, financial statements & fund flow analysis.

SECTION-C
3. Managing the Enterprise:

Resource management – men, material, money, and machines; Personnel management, Office management. E-Commerce: Introduction to E-Commerce, Benefits, Impact of E-Commerce, Classification of E-Commerce, Application of E-Commerce.

SECTION - D
4. Rules & Regulations:

Lic…

PRINCIPLES OF COMPUTER GRAPHICS & MULTIMEDIA TECHNOLOGY SYLLABUS

Computer Graphics
SECTION-A 
1. A Survey of Computer Graphics :

Computer Aided Design, Presentation Graphics, Computer art, Entertainment, Education and Training, Visualization, Image Pressing, Graphical User Interfaces.

2. Overview of Graphics Systems :

Video Display Devices, Raster Scan Systems, Random Scan Systems. Coloring technique : Beam Penetration, Shadow Mask. Graphics Monitors:Plasma Panel, LED,LCD. Properties of Display Devices : Persistence , Resolution, Aspect Ratio. and Workstations, Input Devices, Hard-copy devices, Graphics Software. Interactive Graphics, Passive Graphics.


SECTION-B
 3. Studying the Features and Developing Computer Graphics Using Standard Graphics packages like Auto CAD and Photoscape.

AutoCAD:

Features, Workspace, Commands to draw line, Polyline, rectangle, polygon, circle, spline, hatch; Modification Commands: Erase, copy, move, mirror, scale, Pan, Zoom, ESC, cl, trim; Layer, Dimension, image rotation, area calculation.

4. Developing Computer Graphics…